Overwolf

Overwolf App Store Product Page

Redesigning the App Store product page around confidence at install, not just conversion, so the people who install actually stay.

Role

Lead Product Designer

Timeline

2022

Surfaces

App Store product page (App Page), discovery surfaces

Scale

Millions of daily users; the product page is the main entry point to the platform's core conversion funnel

Impact at a glance

REACH

Millions

Millions

Daily users

Daily users

The product page is the main entry point to the platform's core funnel, and the first Overwolf surface most users ever meet.

The product page is the main entry point to the platform's core funnel, and the first Overwolf surface most users ever meet.

RETENTION

~15%

~15%

Fewer uninstalls

Fewer uninstalls

The downstream metric the redesign was built to move. The old page converted well but lost users right after install, and this is where the work showed up.

The downstream metric the redesign was built to move. The old page converted well but lost users right after install, and this is where the work showed up.

Buy-In

Funded

Funded

Aagainst a healthy metric

Aagainst a healthy metric

Approved on a funnel-and-behavior case that reframed the problem from clicks to confidence.

Approved on a funnel-and-behavior case that reframed the problem from clicks to confidence.

Project overview.

The App Store is the main user-facing hub for Overwolf apps, and the product page is the entry point to the platform's core funnel. Millions of users pass through it daily. Conversion was already high, which is exactly why a redesign was a hard sell.

The trouble sat downstream. Installs were strong, but retention was not. Users who did not realize they were also installing the Overwolf client uninstalled soon after. Conversion measured whether people clicked install. It said nothing about whether they should have, or whether they stayed. Most first-time users landed straight on a single App Page, so that one page had to carry the whole job: explain the platform, earn trust in the app, and help the user decide.

Approach

The hard part was strategic. With conversion healthy, leadership had little reason to touch the page. I built the argument from funnel and behavior data, showing that the metric everyone trusted was masking the one that mattered.

From there I mapped the two profiles that meet on this page, the gamers arriving to use an app and the creators who build them, and found four opportunities: discovery, creator visibility, first-time education, and information hierarchy, which showed the page had to do four jobs it wasn’t doing well. I led the unified design language across the App Store and the narrative that got the work funded.

The hard part was strategic. With conversion healthy, leadership had little reason to touch the page. I built the argument from funnel and behavior data, showing that the metric everyone trusted was masking the one that mattered.

From there I mapped the two profiles that meet on this page, the gamers arriving to use an app and the creators who build them, and found four opportunities: discovery, creator visibility, first-time education, and information hierarchy, which showed the page had to do four jobs it wasn’t doing well. I led the unified design language across the App Store and the narrative that got the work funded.

Educate first-time users in context

The Problem

First contact was an install, not an introduction

Most users met Overwolf for the first time on a single App Page and installed without understanding the client came with it. When the platform appeared, they bounced.

Result

Fewer regretted installs

After launch, uninstalls dropped about 15 percent. This is the redesign's aggregate outcome, and this intervention is its most direct line.

What I decided

Explain the platform at the moment of decision

I brought a plain explanation of what Overwolf is and why the app needs it onto the page itself, in context at the point of install, rather than assuming the user already knew.

Put the creator on the page

The Problem

Apps looked like they were made by Overwolf, not by someone

Apps read as platform stock with no one behind them, so users had nothing and no one to trust at the moment they were deciding.

Result

Positive signal from partners

Partner creators responded well to being made visible. Qualitative.

What I decided

Make the creator visible

I put the creator on the page: their ownership of the app, and the wider ecosystem around it, so the page reads as something made by a real team rather than a faceless listing. Appstore credibility comes from showing ownership.

Reflection

Conversion was never the problem, which is why it almost stopped the work from happening. The page was good at getting people to install and bad at making sure the right people did. The redesign only made sense once we judged the funnel by who stayed instead of who clicked. It also moved design from executing decisions to making the strategic case for them.The biggest design challenge wasn’t the interface. It was proving that the right success metric was downstream from the one everyone was watching.